Hey, I'm Aaron Shannon
UX/UI Designer & Front-End Developer
Where Creativity Meets Logic
I bridge UX design and front-end programming to bring ideas to life.

inTents
A mobile app that simplifies camping trip planning by consolidating booking, planning, and organization into one seamless experience.
Problem:
Campers struggled with juggling multiple websites and tools to plan trips, leading to frustration and disorganization.
Solution:
I designed and prototyped inTents, a mobile app that consolidates booking, planning, and organization into one seamless experience.
Impact:
The design reduced planning steps by 40% in testing and showcased my ability to create intuitive, user-centered digital products.






Phonic Bloom Website
A digital platform created to educate audiences about the Phonic Bloom installation and share its process of development.
Problem:
Visitors to the Phonic Bloom installation had limited ways to understand the research and design process behind the artwork, as well as its cultural significance across languages.
Solution:
I collaborated with my team to design and build a responsive website that documented the project’s development, showcased interactive media, and explained how vocal patterns from different languages inspired the installation.
Impact:
The website extended the life of the installation by making its story and process accessible to a wider audience, demonstrating my ability to combine UX design, content strategy, and front-end development in a cultural-educational context.






Game Jam Project
A parody game inspired by Doom and Animal Crossing, created in 48 hours for a game jam.
Problem:
Game jam teams face the challenge of building a complete and engaging
game under extreme time constraints, while making it stand out among dozens of entries.
Solution:
Our team designed a parody mashup where the player begins in a
Doom-like world, then shifts into an Animal Crossing–style environment. I served as the
UI Technical Artist, coding menus and HUD elements in Godot/GDScript, while also
contributing as the main character’s voice actor and an assistant level designer.
Impact:
The final game was a fully playable downloadable build, showcased by
PIGSquad, and received overwhelmingly positive feedback. This project highlighted my
ability to bridge UI programming, creative design, and collaboration under high-pressure deadlines.

About Me
I’m a UX/UI Designer & Front-End Developer who brings ideas to life through intuitive design and clean code. With a background in both computer science and design, I bridge the gap between creativity and logic, crafting experiences that are engaging, accessible, and practical.
Contact Me
If you would like to get in touch, please reach out via email or connect with me on LinkedIn.